Wednesday, January 27, 2010

Disappointed !!


The original Resident Evil has already benefited from a remake (that originally appeared on the GameCube), and now, its survival horror rival, Silent Hill, gets in on the act with Shattered Memories. But Shattered Memories features more than just a visual upgrade over the original. In fact, not only have some aspects of the storyline been reworked, but many of the original's mechanics have also been completely changed to accommodate the Wii's control scheme.









The most significant of these changes has to do with the fact that Shattered Memories doesn't feature any sort of traditional combat. When Harry Mason--who ventures into Silent Hill to find his daughter after a sudden car accident--encounters enemies, his best strategy is to make a mad dash for the next room. If one of these enemies happens to get its creepy hands on him, you can make a motion with the Wii Remote and Nunchuk to throw the enemy to the ground. The trick is that the motion required to fling these creatures depends on which position they grab you from--if they grab from the side, then you need to make a side motion; if they snatch you from the back, then you have to gesture a throwing move toward your body.



Fortunately, Harry also has some tools to avoid these confrontations entirely. In some parts of the nightmare world (a twisted and dark version of Silent Hill that appears when things start to get a little weird), there are individual flares that Harry can use to keep enemies from getting too close, but flares don't last that long so it's best to use them only when absolutely needed. And as with every Silent Hill game, you start to hear static when unfriendly creatures are approaching, which gets louder as they draw closer. But the main goal in most of the nightmare sections of Shattered Memories is to simply find a way out. Blue borders around doors and areas where Harry can climb give a general indication of where you can or can't go, but it's still pretty easy to get turned around and attacked if you're not paying attention.











When Harry is not in the nightmare version of Silent Hill, he's looking through the normal version of the town to find his daughter, which is not an easy task considering that the entire place is nearly deserted, save for a few individuals lurking inside various buildings. But as in the nightmare world, Harry has some items that generally lead him in the right direction, namely his phone. Actually, Harry's phone is perhaps the most important item in his inventory--it not only serves as a means for advancing the plot (when you have phone conversations with characters, the voice on the opposite end comes through on the Wii Remote speaker), but it also lets him see things that are otherwise imperceptible to the human eye. To be more specific, in some areas, you can take pictures of what appears to be some kind of visual distortion. When you take the picture, it usually reveals some gruesome scene or sad event that sheds light on what happened to the people that used to inhabit the area. Similarly, Harry receives text and voice messages on his phone when he comes across areas or items that hold some significance in horrible events that transpired. These areas or items are also found by following the sound of increasing static. The phone comes in handy for solving a few of the game's many problems as well--one of which requires you to put items in a specific order to decipher a phone number that unlocks a nearby door.









Many of the puzzles in Shattered Memories seem to revolve around numbers and deciphering codes, but there are quite a few that also involve simply finding a key to open a specific door. Additionally, Harry comes across a variety of mementos scattered and hidden throughout the different parts of town. In the early portions of the game, these mementos don't seem to serve any specific purpose aside from adding some background to the events transpiring in the game.



One thing we'll be interested to see pan out in the final version of Shattered Memories is the role of psychology. Near the beginning of the game, Harry finds himself in a psychologist's office discussing events that happened in Silent Hill. One of the very first things you do is take a psych test that asks some rather personal questions, and it isn't the last test you'll take. Later, you'll have to color in a picture and then rearrange a completely different set of pictures into one of two categories. Your answers on these tests inevitably affect things happening in the game. Needless to say, it adds an extra layer of weirdness to what is shaping up to be a supremely creepy game.




_______________________________________________



Silent Hill

我过完了,==

3天罢了

不知道是我厉害还是内容太短了

我一天只玩一点点,一点点

如果我一整天都玩这个game

我1天就破完了,==

都不恐怖的!

雷声大,雨声小!

虚有外表!

太容易过了!




Silent Hill


Disappointed !!!







寂寞男孩 || 11:31 PM


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寂寞寂寞就好



还是原来那个我
不过撂掉几公升泪所以变瘦
对着镜子我承诺
迟早我会换这张脸应对笑容
不算什么
爱错就爱错
早点认错
早一点解脱
我寂寞寂寞就好
这时候谁都别来安慰拥抱
就让我一个人去痛到
受不了想到快疯掉
死不了就还好
我寂寞寂寞就好
你真的不用来我回忆里微笑
我就不相信我会笨到
忘不了赖着不放掉
人本来就寂寞的
借来的都该还掉
我总会把你戒掉
还是原来那个你
是我自己做梦你又改变什么
再多的爱也没用
每个人有每个人的业障因果
会有什么
什么都没有
早点看破
才看的见以后
我寂寞寂寞就好
这时候谁都别来安慰拥抱
就让我一个人去痛到
受不了想到快疯掉
死不了就还好
我寂寞寂寞就好
你真的不用来我回忆里微笑
我就不相信我会笨到
忘不了赖着不放掉
人本来就寂寞的
我总会把你戒掉